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账本 is a medium Pygmalien item in The Bazaar. Its starting tier is Silver . As Pygmalien , you can find this item at Prospero , Goldie , Luxe , Kina , Barkun , Mittel , Quixel , Valpak , Silvia and Jay Jay . You can also rarely find this item enchanted at Cobweb , Chronos , Hef , Knightshade and Freiya . A full list of available enchantments for 账本 can be found below. Deep Mechanics for 账本 are also available below.

Enchantments

回复

使用相邻物品时,获得 20 治疗 。

寒冰

使用相邻物品时, 冻结 一件物品 0.5 秒。

护盾

使用相邻物品时,获得 20 护盾 。

毒素

使用相邻物品时,造成 2 剧毒 。

沉重

使用相邻物品时, 减速 一件物品 1 秒。

炽焰

使用相邻物品时,造成 2 灼烧 。

疾速

使用相邻物品时, 加速 一件物品 1 秒。

致命

相邻物品 + 40 % 暴击率 。

辉耀

相邻物品受到的 冻结 和 减速 效果时长减半。

长青

当你使用相邻物品时, 生命再生 量提高 2 。

闪亮

此物品的价值增益翻倍。 BazaarDB automated finding: This has no effect. Confirm with Deep Mechanics.

黄金

此物品的价值获取翻倍。

黑曜石

使用相邻物品时,造成 20 伤害 。

Sources

Merchants

BarkunGoldieJay JayKinaLuxeMittelProsperoQuixelSilviaValpak

Rare Enchanted Sources

ChronosCobwebFreiyaHefKnightshade

Merchant Pools

米透 葵仙子 橡树君 普洛斯佩罗* 吉娜 癫茄* 蛛网* 时精* 戈尔迪 路克斯 瓦尔帕克 西尔维娅 杰杰 贺夫* 芙蕾雅* *Some Merchant's pools contain enchanted items. These are shown as a separate segment for each tier.

History

13.1220265500213.012026203010357012211012310435711001011010210212.09920266.0102025304030405.119202502425.0.0132025150503410.515500.5304101240.50.515500.52410.53410.515500.5304101200.515500.50204816200.515500.502048161020.515500.5020.148161020.515500.5020.14816420230303030200.515500.502048163.0.04202510300100302.0.072025104812357034500.53040.51524500.5240.51534500.53040.515500.500.5154816500.500.515481610500.500.5150.1481610500.500.5150.14816100100500.500.51548161.0.0220251051015481200.1.8520250481620302461051015525002420246110104510151001010102102

Show enchantment changes Show implementation changes 13.1 Apr 2, 2026 Golden Tooltip The sell requirement is reduced by 5. The has double value gain. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Subtract 5 from the Custom_0 of this item Added Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 13.0 Apr 1, 2026 Attribute Custom_2 0 Attribute Custom_3 0 Tooltip When you sell 10 items, adjacent items gain 3 » 5 » 7 value. [Items Sold: 0 ] When you sell a Truffle, adjacent items gain 1 value. Passive When you buy this and at the start of each day, get a Truffle. Mossy When you use an adjacent item, Regen 2 . There are changes to this enchantment's implementation. Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action your player gains RegenApplyAmount [ 2 ] Regen until the end of the fight There are changes to this item's implementation. Deleted Ability Immediate Silver Gold Diamond Trigger When the item or skill which triggered this action is sold Action Add 1 to the Custom_1 of this item (permanently) Added Ability Medium Silver Gold Diamond Trigger When the item or skill which triggered this action is Truffles is sold Action Add the Custom_0 of this item [ 1 » 2 » 3 ] to the SellPrice of adjacent items (permanently) Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_1 at least the Custom_0 of this item Trigger When the item or skill which triggered this action is sold Action Add the Custom_4 of this item [ 3 » 5 » 7 ] to the SellPrice of adjacent items (permanently) Added Ability Medium Silver Gold Diamond Trigger When this item is purchased Action Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server) Deleted Ability Immediate Silver Gold Diamond Prereq. While this item has a Custom_1 at least the Custom_0 of this item Trigger When the item or skill which triggered this action is sold Action Subtract the Custom_0 of this item [ 10 ] from the Custom_1 of this item (permanently) Added Ability Medium Silver Gold Diamond Trigger At the beginning of each day Action Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server) Deleted Aura Silver Gold Diamond Effect Add the Custom_0 of this item [ 10 ] to the Custom_2 of this item Deleted Aura Silver Gold Diamond Effect Add the Custom_1 of this item [ 0 ] to the Custom_2 of this item 12.0 Hotfix Mar 9 Mar 9, 2026 Tags EconomyReference 6.0 Sep 10, 2025 Deadly Tooltip Adjacent items have + 30 40 % Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Add 30% to the CritChance of adjacent items that can Crit Added Aura Silver Gold Diamond Effect Add 40% to the CritChance of adjacent items that can Crit 5.1 Aug 19, 2025 Shiny Tooltip This has double Crit Chance bonus. This has double Value gain. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 Added Aura Silver Gold Diamond Effect Multiply the Custom_4 of this item by 2 5.0.0 Aug 13, 2025 Multicast 1 Radiant Adjacent items are affected by Freeze and Slow for half as long. There are changes to this enchantment's implementation. Added Aura Silver Gold Diamond Effect Add 50 to the PercentFreezeReduction of adjacent items Added Aura Silver Gold Diamond Effect Add 50 to the PercentSlowReduction of adjacent items Heavy Tooltip The first time you fall below half Health each fight, Slow 3 items for 4 second(s). When you use an adjacent item, Slow an item for 1 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Slow up to SlowTargets [ 3 ] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Slow up to SlowTargets [ 1 ] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [ 1 sec ] Icy Tooltip The first time you fall below half Health each fight, Freeze 2 items for 4 second(s). When you use an adjacent item, Freeze an item for 0.5 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Freeze up to FreezeTargets [ 2 ] random items on your opponent's board for FreezeAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Freeze up to FreezeTargets [ 1 ] random item on your opponent's board for FreezeAmount [ 0.5 sec ] Turbo Tooltip The first time you fall below half Health each fight, Haste 3 items for 4 second(s). When you use an adjacent item, Haste an item for 1 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Haste up to HasteTargets [ 3 ] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Haste up to HasteTargets [ 1 ] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [ 1 sec ] Shielded Tooltip The first time you fall below half Health each fight, Shield equal to this item's value. When you use an adjacent item, Shield 20 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Shield your player for ShieldApplyAmount [ 20 ] Deleted Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the ShieldApplyAmount of this item Restorative Tooltip The first time you fall below half Health each fight, Heal equal to this item's value. When you use an adjacent item, Heal 20 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Heal your player for HealAmount [ 20 ] Deleted Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the HealAmount of this item Toxic Tooltip The first time you fall below half Health each fight, Poison equal to 10% of this item's value. When you use an adjacent item, Poison 2 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Poison your opponent for PoisonApplyAmount [ 2 ] Deleted Aura Silver Gold Diamond Effect Add 0.1 times, rounding up, the SellPrice of this item [ 4 » 8 » 16 ] to the PoisonApplyAmount of this item Fiery Tooltip The first time you fall below half Health each fight, Burn equal to 10% of this item's value. When you use an adjacent item, Burn 2 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Burn your opponent for BurnApplyAmount [ 2 ] Deleted Aura Silver Gold Diamond Effect Add 0.1 times, rounding up, the SellPrice of this item [ 4 » 8 » 16 ] to the ShieldApplyAmount of this item Shiny Tooltip This has double value gain. This has double Crit Chance bonus. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Multiply the Custom_4 of this item by 2 Added Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 Deadly Tooltip Your items have +30% Crit Chance . Adjacent items have +30% Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Add 30% to the CritChance of items on your board that can Crit Added Aura Silver Gold Diamond Effect Add 30% to the CritChance of adjacent items that can Crit Obsidian Tooltip The first time you fall below half Health each fight, deal Damage equal to this item's value. When you use an adjacent item, deal 20 Damage . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 0 ] to your player Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Deal DamageAmount Damage [ 20 ] to your opponent Deleted Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the DamageAmount of this item 3.0.0 Jun 4, 2025 Deadly Tooltip This has +10% Crit Chance . Your items have +30% Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Add the Custom_0 of this item [ 10 ] to the CritChance of items on your board that are Properties AND have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen Added Aura Silver Gold Diamond Effect Add 30% to the CritChance of items on your board that can Crit 2.0.0 May 7, 2025 Tooltip When you sell 10 items, adjacent items gain 4 » 8 » 12 3 » 5 » 7 value. [Items Sold: 0 ] Radiant This enchantment has been removed. Heavy The first time you fall below half Health each fight, Slow 3 items for 4 second(s). There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Slow up to SlowTargets [ 3 ] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [ 4 sec ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Icy The first time you fall below half Health each fight, Freeze 2 items for 4 second(s). There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Freeze up to FreezeTargets [ 2 ] random items on your opponent's board for FreezeAmount [ 4 sec ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Turbo The first time you fall below half Health each fight, Haste 3 items for 4 second(s). There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Haste up to HasteTargets [ 3 ] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [ 4 sec ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Shielded The first time you fall below half Health each fight, Shield equal to this item's value. There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 0 ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the ShieldApplyAmount of this item Restorative The first time you fall below half Health each fight, Heal equal to this item's value. There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 0 ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the HealAmount of this item Toxic The first time you fall below half Health each fight, Poison equal to 10% of this item's value. There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 0 ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Silver Gold Diamond Effect Add 0.1 times the SellPrice of this item [ 4 » 8 » 16 ] to the PoisonApplyAmount of this item Fiery The first time you fall below half Health each fight, Burn equal to 10% of this item's value. There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 0 ] Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Silver Gold Diamond Effect Add 0.1 times the SellPrice of this item [ 4 » 8 » 16 ] to the ShieldApplyAmount of this item Deadly This has +10% Crit Chance . There are changes to this enchantment's implementation. Added Aura Silver Gold Diamond Effect Add the Custom_0 of this item [ 10 ] to the CritChance of items on your board that are Properties AND have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen Obsidian The first time you fall below half Health each fight, deal Damage equal to this item's value. There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 0 ] to your player Added Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Silver Gold Diamond Effect Add the SellPrice of this item [ 4 » 8 » 16 ] to the DamageAmount of this item 1.0.0 Apr 2, 2025 Tooltip When you sell 10 items, adjacent items gain 5 » 10 » 15 4 » 8 » 12 value. [Items Sold: 0 ] 0.1.8 Mar 5, 2025 Name Deed Ledger Value 0 4 » 8 » 16 Attribute Custom_2 0 Attribute Custom_3 0 Tooltip At the start of each day, your Properties gain +2 » +4 » +6 Value. When you sell 10 items, adjacent items gain 5 » 10 » 15 value. Passive This item's value is equal to your highest value Property . Golden Tooltip This has double value. The sell requirement is reduced by 5. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Multiply the SellPrice of this item by 2 Added Aura Silver Gold Diamond Effect Subtract 5 from the Custom_0 of this item Shiny There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 Added Aura Silver Gold Diamond Effect Multiply the Custom_4 of this item by 2 There are changes to this item's implementation. Deleted Ability Low Silver Gold Diamond Trigger At the beginning of each day Action Add the Custom_0 of this item [ 2 » 4 » 6 ] to the SellPrice of items on your board or in your stash that are Properties (permanently) Added Ability Immediate Silver Gold Diamond Trigger When the item or skill which triggered this action is sold Action Add 1 to the Custom_1 of this item (permanently) Deleted Ability Low This Ability is not enabled for any tier. Trigger When the item or skill which triggered this action is a Property is sold Action Subtract 0 from the SellPrice of this item (permanently) Added Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_1 at least the Custom_0 of this item Trigger When the item or skill which triggered this action is sold Action Add the Custom_4 of this item [ 5 » 10 » 15 ] to the SellPrice of adjacent items (permanently) Added Ability Immediate Silver Gold Diamond Prereq. While this item has a Custom_1 at least the Custom_0 of this item Trigger When the item or skill which triggered this action is sold Action Subtract the Custom_0 of this item [ 10 ] from the Custom_1 of this item (permanently) Deleted Aura Silver Gold Diamond Effect Add the SellPrice of each other item on your board or in your stash that has the highest SellPrice AND is a Property to the SellPrice of this item Added Aura Silver Gold Diamond Effect Add the Custom_0 of this item [ 10 ] to the Custom_2 of this item Added Aura Silver Gold Diamond Effect Add the Custom_1 of this item [ 0 ] to the Custom_2 of this item

Deep Mechanics

账本 (Not enchanted) Attribute Silver Gold Diamond Custom_0 1 2 3 SellPrice 4 8 16 BuyPrice 8 16 32 Ability Medium Silver Gold Diamond Trigger When the item or skill which triggered this action is Truffles is sold Action Add the Custom_0 of this item [ 1 » 2 » 3 ] to the SellPrice of adjacent items (permanently) Ability Medium Silver Gold Diamond Trigger When this item is purchased Action Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server) Ability Medium Silver Gold Diamond Trigger At the beginning of each day Action Spawn 1 card(s) for the active player (the exact card(s) are decided by the game server) 黄金 账本 Tooltip 此物品的价值获取翻倍。 Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 沉重 账本 Tags Slow Tooltip 使用相邻物品时, 减速 一件物品 1 秒。 Attribute Silver Gold Diamond SlowTargets 1 1 1 SlowAmount 1s 1s 1s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Slow up to SlowTargets [ 1 ] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [ 1 sec ] 寒冰 账本 Tags Freeze Tooltip 使用相邻物品时, 冻结 一件物品 0.5 秒。 Attribute Silver Gold Diamond FreezeTargets 1 1 1 FreezeAmount 0.5s 0.5s 0.5s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Freeze up to FreezeTargets [ 1 ] random item on your opponent's board for FreezeAmount [ 0.5 sec ] 疾速 账本 Tags Haste Tooltip 使用相邻物品时, 加速 一件物品 1 秒。 Attribute Silver Gold Diamond HasteTargets 1 1 1 HasteAmount 1s 1s 1s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Haste up to HasteTargets [ 1 ] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [ 1 sec ] 护盾 账本 Tags Shield Tooltip 使用相邻物品时,获得 20 护盾 。 Attribute Silver Gold Diamond ShieldApplyAmount 20 20 20 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Shield your player for ShieldApplyAmount [ 20 ] 回复 账本 Tags Heal Tooltip 使用相邻物品时,获得 20 治疗 。 Attribute Silver Gold Diamond HealAmount 20 20 20 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Heal your player for HealAmount [ 20 ] 毒素 账本 Tags Poison Tooltip 使用相邻物品时,造成 2 剧毒 。 Attribute Silver Gold Diamond PoisonApplyAmount 2 2 2 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Poison your opponent for PoisonApplyAmount [ 2 ] 炽焰 账本 Tags Burn Tooltip 使用相邻物品时,造成 2 灼烧 。 Attribute Silver Gold Diamond BurnApplyAmount 2 2 2 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Burn your opponent for BurnApplyAmount [ 2 ] 闪亮 账本 Tooltip 此物品的价值增益翻倍。 Aura Silver Gold Diamond Effect Multiply the Custom_4 of this item by 2 致命 账本 Tags Crit Tooltip 相邻物品 +40% 暴击率 。 Aura Silver Gold Diamond Effect Add 40% to the CritChance of adjacent items that can Crit 辉耀 账本 Tooltip 相邻物品受到的 冻结 和 减速 效果时长减半。 Aura Silver Gold Diamond Effect Add 50 to the PercentFreezeReduction of adjacent items Aura Silver Gold Diamond Effect Add 50 to the PercentSlowReduction of adjacent items 黑曜石 账本 Tags Weapon Damage Tooltip 使用相邻物品时,造成 20 伤害 。 Attribute Silver Gold Diamond DamageAmount 20 20 20 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Deal DamageAmount Damage [ 20 ] to your opponent 长青 账本 Tags Regen Tooltip 当你使用相邻物品时, 生命再生 量提高 2 。 Attribute Silver Gold Diamond RegenApplyAmount 2 2 2 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action your player gains RegenApplyAmount [ 2 ] Regen until the end of the fight