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勿忘死亡 is a medium Mak item in The Bazaar. Its starting tier is Gold . As Mak , you can find this item at Goldie , Luxe , Kina , Barkun , Herma , Mittel , Quixel , Valpak , Jay Jay and The Antiquarian . You can also rarely find this item enchanted at Cobweb , Chronos , Hef , Knightshade and Freiya . A full list of available enchantments for 勿忘死亡 can be found below. Deep Mechanics for 勿忘死亡 are also available below.

Enchantments

回复

此物品的 治疗 量翻倍。

寒冰

每场战斗即将首次落败时, 冻结 3 件物品 4 秒。

护盾

每场战斗即将首次落败时,获得 护盾 ,等量于 最大生命值 的20%。

毒素

每场战斗即将首次落败时,造成 剧毒 ,等量于 最大生命值 的5%。 BazaarDB automated finding: This Poisons for 10% of your Max Health, instead of 5%. Confirm with Deep Mechanics.

沉重

每场战斗即将首次落败时, 减速 所有敌方物品 4 秒。

炽焰

每场战斗即将首次落败时,造成 灼烧 ,等量于 最大生命值 的5%。 BazaarDB automated finding: This Burns for 10% of your Max Health, instead of 5%. Confirm with Deep Mechanics.

疾速

每场战斗即将首次落败时, 加速 所有己方物品 4 秒。

致命

每场战斗即将首次落败时,己方物品 暴击率 提高 + 25 % (限本场战斗)。

辉耀

相邻物品受到的 冻结 和 减速 效果时长减半。

长青

每场战斗中首次将被击败时, 生命再生 量提高,增幅等于你 最大生命值 的5%。 BazaarDB automated finding: This applies Regen equal to 10% of Max Health instead of 5%. Confirm with Deep Mechanics.

闪亮

此物品的无敌持续时间翻倍。

黄金

此物品的价值翻倍。

黑曜石

每场战斗即将首次落败时,造成 伤害 ,等量于 最大生命值 的20%。

Sources

Merchants

BarkunGoldieHermaJay JayKinaLuxeMittelQuixelThe AntiquarianValpak

Rare Enchanted Sources

ChronosCobwebFreiyaHefKnightshade

Merchant Pools

赫玛 米透 吉娜 葵仙子 橡树君 古董商 时精* 蛛网* 戈尔迪 路克斯 瓦尔帕克 杰杰 芙蕾雅* 贺夫* 癫茄*

History

13.0120265500150.111.0420260.050.10.050.110.09920260011001.00001001.00011002.00001002.010.07202612001001.00011001.0001002.00011002.00010011002.0100011004.0001106.010202511211225.0.01320251121125050442345025034442010.21051010.05251010.0525252005005010.23.0.042025502505025151500100110102.0.0720251.0.02202581632163248168161234112001002.0001001.0001003.0001002.0001004.000100110100.1.9192025

Show enchantment changes Show implementation changes 13.0 Apr 1, 2026 Mossy The first time you would be defeated each fight, Regen equal to 5% of your Max Health . There are changes to this enchantment's implementation. Added Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action your player gains RegenApplyAmount [ 0 ] Regen until the end of the fight Added Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Added Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the RegenApplyAmount of this item 11.0 Feb 4, 2026 Toxic There are changes to this enchantment's implementation. Deleted Aura Gold Diamond Effect Add 0.05 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item Added Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item Fiery There are changes to this enchantment's implementation. Deleted Aura Gold Diamond Effect Add 0.05 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item Added Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item 10.0 Hotfix Jan 9 Jan 9, 2026 There are changes to this item's implementation. Deleted Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is not enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Added Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there are exactly 0 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Deleted Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is not enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Added Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Prereq. While there are exactly 0 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. 10.0 Jan 7, 2026 Shiny This has double invulnerability duration. There are changes to this enchantment's implementation. Added Aura Gold Diamond Effect Multiply the Custom_1 of this item by 2 There are changes to this item's implementation. Deleted Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Added Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is not enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Deleted Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Added Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Deleted Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Added Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is not enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Deleted Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight Added Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight. Added Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Added Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight 6.0 Sep 10, 2025 Tooltip The first time you would be defeated each fight, Heal for 1 and take no Damage for 1 » 2 second(s). The first time you would be defeated each fight, Heal 1 and take no Damage for 1 » 2 second(s). Golden This has double value. There are changes to this enchantment's implementation. Added Aura Gold Diamond Effect Multiply the SellPrice of this item by 2 5.0.0 Aug 13, 2025 Tooltip The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s). The first time you would be defeated each fight, Heal for 1 and take no Damage for 1 » 2 second(s). Radiant Adjacent items are affected by Freeze and Slow for half as long. There are changes to this enchantment's implementation. Added Aura Gold Diamond Effect Add 50 to the PercentFreezeReduction of adjacent items Added Aura Gold Diamond Effect Add 50 to the PercentSlowReduction of adjacent items Heavy Tooltip The first time you would die each fight, Slow all enemy items for 4 second(s). The first time you would be defeated each fight, Slow all enemy items for 4 second(s). Icy Tooltip The first time you would die each fight, Freeze all enemy items for 2 second(s). The first time you would be defeated each fight, Freeze 3 items for 4 second(s). There are changes to this enchantment's implementation. Deleted Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Freeze all items on your opponent's board for FreezeAmount [ 2 sec ] Added Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Freeze up to FreezeTargets [ 3 ] random items on your opponent's board for FreezeAmount [ 4 sec ] Turbo Tooltip The first time you would die each fight, Haste all your items for 4 second(s). The first time you would be defeated each fight, Haste all your items for 4 second(s). Shielded Tooltip The first time you would die each fight, Shield equal to this item's Heal . The first time you would be defeated each fight, Shield equal to 20% of your Max Health . There are changes to this enchantment's implementation. Deleted Aura Gold Diamond Effect Add the HealAmount of this item [ 1 ] to the ShieldApplyAmount of this item Added Aura Gold Diamond Effect Add 0.2 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item Toxic Tooltip The first time you would die each fight, Poison equal to 10 times this item's Heal . The first time you would be defeated each fight, Poison equal to 5% of your Max Health . There are changes to this enchantment's implementation. Deleted Aura Gold Diamond Effect Add 10 times, rounding up, the HealAmount of this item [ 1 ] to the PoisonApplyAmount of this item Added Aura Gold Diamond Effect Add 0.05 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item Fiery Tooltip The first time you would die each fight, Burn equal to 2% of your Max Health . The first time you would be defeated each fight, Burn equal to 5% of your Max Health . There are changes to this enchantment's implementation. Deleted Aura Gold Diamond Effect Add 10 times, rounding up, the HealAmount of this item [ 1 ] to the BurnApplyAmount of this item Added Aura Gold Diamond Effect Add 0.05 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item Deadly Tooltip The first time you would die each fight, your items gain +25% Crit Chance for the fight. The first time you would be defeated each fight, your items gain +25% Crit Chance for the fight. Obsidian Tooltip The first time you would die each fight, deal Damage equal to this item's Heal . The first time you would be defeated each fight, deal Damage equal to 20% of your Max Health . There are changes to this enchantment's implementation. Deleted Ability Medium Gold Diamond Trigger When your player dies Action Deal DamageAmount Damage [ 0 ] to your opponent Added Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Deal DamageAmount Damage [ 0 ] to your opponent Deleted Aura Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Effect Add the HealAmount of this item [ 1 ] to the DamageAmount of this item Added Aura Gold Diamond Effect Add 0.2 times, rounding up, the HealthMax of your player to the DamageAmount of this item 3.0.0 Jun 4, 2025 Tags Relic Deadly There are changes to this enchantment's implementation. Deleted Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen until the end of the fight Added Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Add 25% to the CritChance of items on your board that can Crit until the end of the fight Deleted Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Added Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight There are changes to this item's implementation. Deleted Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Added Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Deleted Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight Added Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight 2.0.0 May 7, 2025 Radiant This enchantment has been removed. 1.0.0 Apr 2, 2025 Name Portrait Memento Mori Tier Silver Gold Cost 8 » 16 » 32 16 » 32 Value 4 » 8 » 16 8 » 16 Tooltip The first time you would die each fight, Heal for 1 and become Invulnerable for 2 » 3 » 4 second(s). The first time you would die each fight, Heal for 1 and take no Damage for 1 » 2 second(s). There are changes to this item's implementation. Deleted Ability Medium Silver Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Added Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Deleted Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 3.0s of the fight. Added Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Deleted Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight. Added Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Deleted Ability Medium Gold Diamond Silver Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] Added Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight Deleted Ability Immediate Gold Diamond Silver Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight 0.1.9 Mar 19, 2025 This has been added.

Deep Mechanics

勿忘死亡 (Not enchanted) Attribute Gold Diamond HealAmount 1 1 Custom_0 0 0 Custom_1 1 2 Custom_2 0 0 SellPrice 8 16 BuyPrice 16 32 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_0 of this item until the end of the fight Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there are exactly 0 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 1.0s of the fight. Ability Medium Gold Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Prereq. While there are exactly 0 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 2.0s of the fight. Ability Medium Diamond Prereq. While this item has a Custom_0 exactly 0 Prereq. While there is at least 1 this item if it is enchanted with Shiny Trigger When your player dies Action Add 100 to the PercentDamageReduction of your player for the next 4.0s of the fight. Ability Medium Gold Diamond Prereq. While this item has a Custom_0 exactly 0 Trigger When your player dies Action Revive and set the Health of your player to HealAmount [ 1 ] 黄金 勿忘死亡 Tooltip 此物品的价值翻倍。 Aura Gold Diamond Effect Multiply the SellPrice of this item by 2 沉重 勿忘死亡 Tags Slow Tooltip 每场战斗即将首次落败时, 减速 所有敌方物品 4 秒。 Attribute Gold Diamond SlowAmount 4s 4s Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Slow all items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [ 4 sec ] 寒冰 勿忘死亡 Tags Freeze Tooltip 每场战斗即将首次落败时, 冻结 3 件物品 4 秒。 Attribute Gold Diamond FreezeAmount 4s 4s FreezeTargets 3 3 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Freeze up to FreezeTargets [ 3 ] random items on your opponent's board for FreezeAmount [ 4 sec ] 疾速 勿忘死亡 Tags Haste Tooltip 每场战斗即将首次落败时, 加速 所有己方物品 4 秒。 Attribute Gold Diamond HasteAmount 4s 4s Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Haste all items on your board that have a CooldownMax more than 0 sec for HasteAmount [ 4 sec ] 护盾 勿忘死亡 Tags Shield Tooltip 每场战斗即将首次落败时,获得 护盾 ,等量于 最大生命值 的20%。 Attribute Gold Diamond ShieldApplyAmount 0 0 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Shield your player for ShieldApplyAmount [ 0 ] Aura Gold Diamond Effect Add 0.2 times, rounding up, the HealthMax of your player to the ShieldApplyAmount of this item 回复 勿忘死亡 Tags Heal Tooltip 此物品的 治疗 量翻倍。 Aura Gold Diamond Effect Multiply the HealAmount of this item by 2 毒素 勿忘死亡 Tags Poison Tooltip 每场战斗即将首次落败时,造成 剧毒 ,等量于 最大生命值 的5%。 Attribute Gold Diamond PoisonApplyAmount 0 0 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Poison your opponent for PoisonApplyAmount [ 0 ] Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the PoisonApplyAmount of this item 炽焰 勿忘死亡 Tags Burn Tooltip 每场战斗即将首次落败时,造成 灼烧 ,等量于 最大生命值 的5%。 Attribute Gold Diamond BurnApplyAmount 0 0 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Burn your opponent for BurnApplyAmount [ 0 ] Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the BurnApplyAmount of this item 致命 勿忘死亡 Tags Crit Tooltip 每场战斗即将首次落败时,己方物品 暴击率 提高 +25% (限本场战斗)。 Attribute Gold Diamond Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Add 25% to the CritChance of items on your board that can Crit until the end of the fight 闪亮 勿忘死亡 Tooltip 此物品的无敌持续时间翻倍。 Aura Gold Diamond Effect Multiply the Custom_1 of this item by 2 辉耀 勿忘死亡 Tooltip 相邻物品受到的 冻结 和 减速 效果时长减半。 Aura Gold Diamond Effect Add 50 to the PercentFreezeReduction of adjacent items Aura Gold Diamond Effect Add 50 to the PercentSlowReduction of adjacent items 黑曜石 勿忘死亡 Tags Weapon Damage Tooltip 每场战斗即将首次落败时,造成 伤害 ,等量于 最大生命值 的20%。 Attribute Gold Diamond DamageAmount 0 0 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action Deal DamageAmount Damage [ 0 ] to your opponent Aura Gold Diamond Effect Add 0.2 times, rounding up, the HealthMax of your player to the DamageAmount of this item 长青 勿忘死亡 Tags Regen Tooltip 每场战斗中首次将被击败时, 生命再生 量提高,增幅等于你 最大生命值 的5%。 Attribute Gold Diamond RegenApplyAmount 0 0 Custom_5 0 0 Ability Immediate Gold Diamond Trigger When your player dies Action Add 1 to the Custom_5 of this item until the end of the fight Ability Medium Gold Diamond Prereq. While this item has a Custom_5 exactly 0 Trigger When your player dies Action your player gains RegenApplyAmount [ 0 ] Regen until the end of the fight Aura Gold Diamond Effect Add 0.1 times, rounding up, the HealthMax of your player to the RegenApplyAmount of this item