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沙漏 is a small Mak item in The Bazaar. Its starting tier is Silver . As Mak , you can find this item at Midsworth , Orion , Goldie , Luxe , Kina , Tok's Clocks , Ande , Quixel , Valpak , Silvia and Jay Jay . You can also rarely find this item enchanted at Cobweb , Chronos , Hef , Knightshade and Freiya . A full list of available enchantments for 沙漏 can be found below. Deep Mechanics for 沙漏 are also available below.

Enchantments

回复

使用相邻物品时,获得 10 治疗 。

寒冰

使用相邻物品时, 冻结 一件物品 0.5 秒。

护盾

使用相邻物品时,获得 10 护盾 。

毒素

使用相邻物品时,造成 1 剧毒 。

沉重

使用相邻物品时, 减速 一件物品 1 秒。

炽焰

使用相邻物品时,造成 1 灼烧 。

疾速

使用相邻物品时, 加速 一件物品 1 秒。

致命

相邻物品 + 30 % 暴击率 。

辉耀

相邻物品受到的 冻结 和 减速 效果时长减半。

长青

当你使用相邻物品时, 生命再生 量提高 1 。

闪亮

此物品的 冷却 缩减翻倍。

黄金

此物品的价值翻倍。

黑曜石

使用相邻物品时,造成 10 伤害 。

Sources

Merchants

AndeGoldieJay JayKinaLuxeMidsworthOrionQuixelSilviaTok's ClocksValpak

Rare Enchanted Sources

ChronosCobwebFreiyaHefKnightshade

Merchant Pools

奥利恩 托克钟表店 安德 米兹沃斯 葵仙子 吉娜 戈尔迪 路克斯 瓦尔帕克 西尔维娅 杰杰 时精* 贺夫* 芙蕾雅* 蛛网* 癫茄*

History

13.012026119.0 Hotfix#15202511029.0320252410.514400.520410140.50.514400.51410.52410.514400.520410120100.514400.50100.110100.514400.50100.11010.514400.51011010.514400.5101102120100.514400.50100.17.08202524816481612482483691269126.0 Hotfix#217202520106.01020252153015305.0.013202536912369125050322422432246020400.560400.500.19020400.590400.500.1610400.56400.510610400.56400.510251525156020400.560400.500.13.0.0420252048121636912112011401160121100022502500.010969288840369120148121622.0.0720251.0.02202509088868496928884101214164812162502500.1.91920252502500.1.85202560400.5600.51413320.514103400.53022222400.5220.514213320.514103400.530212600.51412400.56016900.51416400.590260.5142400.56460.5144400.5611120114011601211100502550250

Show enchantment changes Show implementation changes 13.0 Apr 1, 2026 Mossy When you use an adjacent item, Regen 1 . There are changes to this enchantment's implementation. Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action your player gains RegenApplyAmount [ 1 ] Regen until the end of the fight 9.0 Hotfix#1 Dec 5, 2025 Shiny Tooltip This has +1 Multicast. This has double Cooldown reduction. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Add 1 to the Multicast of this item Added Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 9.0 Dec 3, 2025 Heavy Tooltip The first time you fall below half Health each fight, Slow 2 items for 4 second(s). When you use an adjacent item, Slow an item for 1 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Slow up to SlowTargets [ 2 ] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Slow up to SlowTargets [ 1 ] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [ 1 sec ] Icy Tooltip The first time you fall below half Health each fight, Freeze an item for 4 second(s). When you use an adjacent item, Freeze an item for 0.5 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Freeze up to FreezeTargets [ 1 ] random item on your opponent's board for FreezeAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Freeze up to FreezeTargets [ 1 ] random item on your opponent's board for FreezeAmount [ 0.5 sec ] Turbo Tooltip The first time you fall below half Health each fight, Haste 2 items for 4 second(s). When you use an adjacent item, Haste an item for 1 second(s). There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Low Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Haste up to HasteTargets [ 2 ] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [ 4 sec ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Haste up to HasteTargets [ 1 ] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [ 1 sec ] Shielded Tooltip The first time you fall below half Health each fight, Shield equal to 20% of your Max Health . When you use an adjacent item, Shield 10 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Shield your player for ShieldApplyAmount [ 10 ] Deleted Aura Silver Gold Diamond Effect Add 0.1 times the HealthMax of your player to the ShieldApplyAmount of this item Restorative Tooltip The first time you fall below half Health each fight, Heal equal to 10% of your Max Health . When you use an adjacent item, Heal 10 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 0 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Heal your player for HealAmount [ 10 ] Deleted Aura Silver Gold Diamond Effect Add 0.1 times the HealthMax of your player to the HealAmount of this item Toxic Tooltip The first time you fall below half Health each fight, Poison 10 . When you use an adjacent item, Poison 1 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 10 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Poison your opponent for PoisonApplyAmount [ 1 ] Fiery Tooltip The first time you fall below half Health each fight, Burn 10 . When you use an adjacent item, Burn 1 . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 10 ] Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Burn your opponent for BurnApplyAmount [ 1 ] Shiny Tooltip This has double Cooldown reduction. This has +1 Multicast. There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 Added Aura Silver Gold Diamond Effect Add 1 to the Multicast of this item Obsidian Tooltip The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health . When you use an adjacent item, deal 10 Damage . There are changes to this enchantment's implementation. Deleted Ability Immediate Silver Gold Diamond Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 0 ] to your opponent Added Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Deal DamageAmount Damage [ 10 ] to your opponent Deleted Aura Silver Gold Diamond Effect Add 0.1 times the HealthMax of your player to the DamageAmount of this item 7.0 Oct 8, 2025 Tier Bronze Silver Cost 2 » 4 » 8 » 16 4 » 8 » 16 Value 1 » 2 » 4 » 8 2 » 4 » 8 Tooltip Adjacent items' Cooldowns are reduced by 3 » 6 » 9 » 12 6 » 9 » 12 %. There are changes to this item's implementation. 6.0 Hotfix#2 Sep 17, 2025 Restorative Tooltip The first time you fall below half Health each fight, Heal equal to 20% of your Max Health . The first time you fall below half Health each fight, Heal equal to 10% of your Max Health . 6.0 Sep 10, 2025 Golden This has double value. There are changes to this enchantment's implementation. Added Aura Silver Gold Diamond Bronze Effect Multiply the SellPrice of this item by 2 Deadly Tooltip Adjacent items have + 15 30 % Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 15% to the CritChance of adjacent items that can Crit Added Aura Silver Gold Diamond Bronze Effect Add 30% to the CritChance of adjacent items that can Crit 5.0.0 Aug 13, 2025 Tooltip Adjacent items have their Cooldowns reduced by 3% » 6% » 9% » 12% . Adjacent items' Cooldowns are reduced by 3% » 6% » 9% » 12% . Radiant Adjacent items are affected by Freeze and Slow for half as long. There are changes to this enchantment's implementation. Added Aura Silver Gold Diamond Bronze Effect Add 50 to the PercentFreezeReduction of adjacent items Added Aura Silver Gold Diamond Bronze Effect Add 50 to the PercentSlowReduction of adjacent items Heavy Tooltip The first time you fall below half Health each fight, Slow 3 items for 2 second(s). The first time you fall below half Health each fight, Slow 2 items for 4 second(s). Icy Tooltip The first time you fall below half Health each fight, Freeze 2 items for 2 second(s). The first time you fall below half Health each fight, Freeze an item for 4 second(s). Turbo Tooltip The first time you fall below half Health each fight, Haste 3 items for 2 second(s). The first time you fall below half Health each fight, Haste 2 items for 4 second(s). Shielded Tooltip The first time you fall below half Health each fight, Shield 60 . The first time you fall below half Health each fight, Shield equal to 20% of your Max Health . There are changes to this enchantment's implementation. Deleted Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 60 ] Added Ability Medium Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 0 ] Added Aura Silver Gold Diamond Bronze Effect Add 0.1 times the HealthMax of your player to the ShieldApplyAmount of this item Restorative Tooltip The first time you fall below half Health each fight, Heal 90 . The first time you fall below half Health each fight, Heal equal to 20% of your Max Health . There are changes to this enchantment's implementation. Deleted Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 90 ] Added Ability Medium Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 0 ] Added Aura Silver Gold Diamond Bronze Effect Add 0.1 times the HealthMax of your player to the HealAmount of this item Toxic Tooltip The first time you fall below half Health each fight, Poison 6 . The first time you fall below half Health each fight, Poison 10 . There are changes to this enchantment's implementation. Deleted Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 6 ] Added Ability Medium Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 10 ] Fiery Tooltip The first time you fall below half Health each fight, Burn 6 . The first time you fall below half Health each fight, Burn 10 . There are changes to this enchantment's implementation. Deleted Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 6 ] Added Ability Medium Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 10 ] Deadly Tooltip Your Tools have +25% Crit Chance . Adjacent items have +15% Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that can Crit AND are Tools Added Aura Silver Gold Diamond Bronze Effect Add 15% to the CritChance of adjacent items that can Crit Obsidian Tooltip The first time you fall below half Health each fight, Deal 60 Damage . The first time you fall below half Health each fight, deal Damage equal to 20% of your Max Health . There are changes to this enchantment's implementation. Deleted Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 60 ] to your opponent Added Ability Medium Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times, rounding up, the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 0 ] to your opponent Added Aura Silver Gold Diamond Bronze Effect Add 0.1 times the HealthMax of your player to the DamageAmount of this item 3.0.0 Jun 4, 2025 Attribute Custom_2 0 Tooltip Adjacent items have their Cooldowns reduced by 4% » 8% » 12% » 16% . Adjacent items have their Cooldowns reduced by 3% » 6% » 9% » 12% . Shiny There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Silver Effect Subtract 12 from the Custom_0 of this item Deleted Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Gold Effect Subtract 14 from the Custom_0 of this item Deleted Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Diamond Effect Subtract 16 from the Custom_0 of this item Deleted Aura Silver Gold Diamond Bronze Effect Multiply the Custom_1 of this item by 2 Deleted Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Bronze Effect Subtract 10 from the Custom_0 of this item Added Aura Silver Gold Diamond Bronze Effect Multiply the Custom_0 of this item by 2 Deadly There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen AND are Tools Added Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that can Crit AND are Tools There are changes to this item's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Multiply the CooldownMax of adjacent items that have a CooldownMax more than 0 sec by 0.01 times the Custom_0 of this item [ 96 » 92 » 88 » 84 ] Added Aura Silver Gold Diamond Bronze Effect Add the Custom_0 of this item [ 3 » 6 » 9 » 12 ] to the PercentCooldownReduction of adjacent items that have a CooldownMax more than 0 sec Deleted Aura This Aura is not enabled for any tier. Effect Add the Custom_1 of this item [ 4 » 8 » 12 » 16 ] to the Custom_2 of this item 2.0.0 May 7, 2025 Radiant This enchantment has been removed. 1.0.0 Apr 2, 2025 Attribute Custom_0 90 » 88 » 86 » 84 96 » 92 » 88 » 84 Tooltip Adjacent items have their Cooldowns reduced by 10 » 12 » 14 » 16 4 » 8 » 12 » 16 %. Deadly There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen AND are Tools Added Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen AND are Tools 0.1.9 Mar 19, 2025 Deadly There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison AND are Tools Added Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison Regen AND are Tools 0.1.8 Mar 5, 2025 Obsidian The first time you fall below half Health each fight, Deal 60 Damage . There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Deal DamageAmount Damage [ 60 ] to your opponent Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Heavy Passive Slow 1 item for 3 second(s). The first time you fall below half Health each fight, Slow 3 items for 2 second(s). There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Slow up to SlowTargets [ 1 ] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [ 3 sec ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Slow up to SlowTargets [ 3 ] random items on your opponent's board that have a CooldownMax more than 0 sec for SlowAmount [ 2 sec ] Icy Passive Freeze 2 item for 2 second(s). The first time you fall below half Health each fight, Freeze 2 items for 2 second(s). There are changes to this enchantment's implementation. Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Freeze up to FreezeTargets [ 2 ] random items on your opponent's board for FreezeAmount [ 2 sec ] Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Aura Silver Gold Diamond Bronze Effect Add 2 sec to the FreezeAmount of this item Turbo Passive Haste 1 item for 3 second(s). The first time you fall below half Health each fight, Haste 3 items for 2 second(s). There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Haste up to HasteTargets [ 1 ] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [ 3 sec ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Haste up to HasteTargets [ 3 ] random items on your board that have a CooldownMax more than 0 sec for HasteAmount [ 2 sec ] Shielded Passive Shield 12 . The first time you fall below half Health each fight, Shield 60 . There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Shield your player for ShieldApplyAmount [ 12 ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Shield your player for ShieldApplyAmount [ 60 ] Restorative Passive Heal 16 . The first time you fall below half Health each fight, Heal 90 . There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Heal your player for HealAmount [ 16 ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Heal your player for HealAmount [ 90 ] Toxic Passive Poison 2 . The first time you fall below half Health each fight, Poison 6 . There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Poison your opponent for PoisonApplyAmount [ 2 ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Poison your opponent for PoisonApplyAmount [ 6 ] Fiery Passive Burn 4 . The first time you fall below half Health each fight, Burn 6 . There are changes to this enchantment's implementation. Added Ability Immediate Silver Gold Diamond Bronze Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Add 1 to the Custom_4 of this item until the end of the fight Deleted Ability Medium Silver Gold Diamond Bronze Trigger When this item is used Action Burn your opponent for BurnApplyAmount [ 4 ] Added Ability Low Silver Gold Diamond Bronze Prereq. While this item has a Custom_4 exactly 0 Prereq. While your player has a Health less than 0.5 times the HealthMax of your player Trigger When your player loses Health Action Burn your opponent for BurnApplyAmount [ 6 ] Shiny Tooltip This has +1 Multicast. This has double Cooldown reduction. There are changes to this enchantment's implementation. Added Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Silver Effect Subtract 12 from the Custom_0 of this item Added Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Gold Effect Subtract 14 from the Custom_0 of this item Added Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Diamond Effect Subtract 16 from the Custom_0 of this item Added Aura Silver Gold Diamond Bronze Effect Multiply the Custom_1 of this item by 2 Deleted Aura Silver Gold Diamond Bronze Effect Add 1 to the Multicast of this item Added Aura Silver Gold Diamond Bronze Prereq. While there is at least 1 this item if it is Bronze Effect Subtract 10 from the Custom_0 of this item Deadly Tooltip This has +50% Crit Chance . Your Tools have +25% Crit Chance . There are changes to this enchantment's implementation. Deleted Aura Silver Gold Diamond Bronze Effect Add 50% to the CritChance of this item Added Aura Silver Gold Diamond Bronze Effect Add 25% to the CritChance of items on your board that have a CooldownMax more than 0 sec AND are Weapons OR have any of the following tags: Shield Heal Joy Burn Poison AND are Tools

Deep Mechanics

沙漏 (Not enchanted) Attribute Silver Gold Diamond Custom_0 6 9 12 SellPrice 2 4 8 BuyPrice 4 8 16 Aura Silver Gold Diamond Effect Add the Custom_0 of this item [ 6 » 9 » 12 ] to the PercentCooldownReduction of adjacent items that have a CooldownMax more than 0 sec 黄金 沙漏 Tooltip 此物品的价值翻倍。 Aura Silver Gold Diamond Effect Multiply the SellPrice of this item by 2 沉重 沙漏 Tags Slow Tooltip 使用相邻物品时, 减速 一件物品 1 秒。 Attribute Silver Gold Diamond SlowTargets 1 1 1 SlowAmount 1s 1s 1s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Slow up to SlowTargets [ 1 ] random item on your opponent's board that has a CooldownMax more than 0 sec for SlowAmount [ 1 sec ] 寒冰 沙漏 Tags Freeze Tooltip 使用相邻物品时, 冻结 一件物品 0.5 秒。 Attribute Silver Gold Diamond FreezeTargets 1 1 1 FreezeAmount 0.5s 0.5s 0.5s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Freeze up to FreezeTargets [ 1 ] random item on your opponent's board for FreezeAmount [ 0.5 sec ] 疾速 沙漏 Tags Haste Tooltip 使用相邻物品时, 加速 一件物品 1 秒。 Attribute Silver Gold Diamond HasteTargets 1 1 1 HasteAmount 1s 1s 1s Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Haste up to HasteTargets [ 1 ] random item on your board that has a CooldownMax more than 0 sec for HasteAmount [ 1 sec ] 护盾 沙漏 Tags Shield Tooltip 使用相邻物品时,获得 10 护盾 。 Attribute Silver Gold Diamond ShieldApplyAmount 10 10 10 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Shield your player for ShieldApplyAmount [ 10 ] 回复 沙漏 Tags Heal Tooltip 使用相邻物品时,获得 10 治疗 。 Attribute Silver Gold Diamond HealAmount 10 10 10 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Heal your player for HealAmount [ 10 ] 毒素 沙漏 Tags Poison Tooltip 使用相邻物品时,造成 1 剧毒 。 Attribute Silver Gold Diamond PoisonApplyAmount 1 1 1 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Poison your opponent for PoisonApplyAmount [ 1 ] 炽焰 沙漏 Tags Burn Tooltip 使用相邻物品时,造成 1 灼烧 。 Attribute Silver Gold Diamond BurnApplyAmount 1 1 1 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Burn your opponent for BurnApplyAmount [ 1 ] 闪亮 沙漏 Tooltip 此物品的 冷却 缩减翻倍。 Aura Silver Gold Diamond Effect Multiply the Custom_0 of this item by 2 致命 沙漏 Tags Crit Tooltip 相邻物品 +30% 暴击率 。 Aura Silver Gold Diamond Effect Add 30% to the CritChance of adjacent items that can Crit 辉耀 沙漏 Tooltip 相邻物品受到的 冻结 和 减速 效果时长减半。 Aura Silver Gold Diamond Effect Add 50 to the PercentFreezeReduction of adjacent items Aura Silver Gold Diamond Effect Add 50 to the PercentSlowReduction of adjacent items 黑曜石 沙漏 Tags Weapon Damage Tooltip 使用相邻物品时,造成 10 伤害 。 Attribute Silver Gold Diamond DamageAmount 10 10 10 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action Deal DamageAmount Damage [ 10 ] to your opponent 长青 沙漏 Tags Regen Tooltip 当你使用相邻物品时, 生命再生 量提高 1 。 Attribute Silver Gold Diamond RegenApplyAmount 1 1 1 Ability Medium Silver Gold Diamond Trigger When any adjacent item is used Action your player gains RegenApplyAmount [ 1 ] Regen until the end of the fight